Inva3D Community

Transform objects

1.To move objects
Select one or more objects.
Click the Move Tool icon “Move” in the Tool Box or press W.


or Enter the specific coordinates in the ‘X’, ‘Y’, 'Z 'numeric field and press enter to move directly to the specified coordinates.


2.To rotate objects
Select one or more objects.
Click the Rotate Tool icon “Rotate” in the Tool Box or press E.


or Enter the ‘X’, ‘Y’ and 'Z 'values and press enter to rotate to the desired Angle.


3.To scale objects
Select one or more objects.
Click the Scale Tool icon “Scale” in the Tool Box.
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Enter the ‘X’, ‘Y’ and 'Z 'values and press enter to scale directly.


4.Set the rotation speed of the object
Select one or more objects.
Click the Rotate speed Tool icon “Rotate speed” in the Tool Box.
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Enter the specific speed in the ‘X’, ‘Y’, 'Z 'numeric field and press enter to set the speed of rotation.


5. World space and Local space
World space is the coordinate system for the entire scene. Its origin is at the center of the scene.

Local space is the coordinate system from an object’s point of view. The origin of object space is at the object’s pivot point, and its axes are rotated with the object.

Changing from World to Local Space
Switch between spaces, Select the “Local coordinate” system in the toolbar drop-down box.
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(Note:Changing the coordinate system will changes the direction of rotation and rotation speed)